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	<title>Banapana &#187; animation</title>
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	<link>http://banapana.com</link>
	<description>This is your mind on media.</description>
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		<title>Graffinima</title>
		<link>http://banapana.com/creative-communism/graffinim</link>
		<comments>http://banapana.com/creative-communism/graffinim#comments</comments>
		<pubDate>Sat, 31 May 2008 23:27:04 +0000</pubDate>
		<dc:creator>troped</dc:creator>
				<category><![CDATA[Creative Communism]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[graffinima]]></category>
		<category><![CDATA[graffiti]]></category>

		<guid isPermaLink="false">http://banapana.com/?p=388</guid>
		<description><![CDATA[From Buenos Aries and Baden and the obviously bent mind of Blu comes this beautiful animation called &#8220;Muto&#8220;.  But don&#8217;t suppose this is just any animation, this is a motion piece done on public walls over what must have been a period of weeks or years.  The soundtrack, created by Andrea Martignoni [^1], is appropriately [...]]]></description>
			<content:encoded><![CDATA[<p>From Buenos Aries and Baden and the obviously bent mind of <a href="blublu.org">Blu</a> comes this beautiful animation called &#8220;<a href="http://www.youtube.com/watch?v=uuGaqLT-gO4">Muto</a>&#8220;.  But don&#8217;t suppose this is just any animation, this is a motion piece done on public walls over what must have been a period of weeks or years.  The soundtrack, created by <a href="http://beemp3.com/download.php?file=1001686&amp;song=Nota+bene+VI">Andrea Martignoni</a> [^1], is appropriately strange and stilted.  The lack of standing camera work on the animation gives it a very unsettling life, like watching time-lapse footage of slow-moving living artwork.  This is one of the most creative ideas I&#8217;ve seen on the internet in months.</p>

<p>[^1:] I&#8217;m not clear yet at to whether this obscure mp3 link is the same Andrea Martignoni, but the sound is similar.  I&#8217;m looking into it.</p>]]></content:encoded>
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		<title>Star-telegram of Where?</title>
		<link>http://banapana.com/from-its-to-bits/star-telegram-of-where</link>
		<comments>http://banapana.com/from-its-to-bits/star-telegram-of-where#comments</comments>
		<pubDate>Sun, 11 Jun 2006 10:57:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[From Its to Bits]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Cars]]></category>
		<category><![CDATA[Christopher Kelly]]></category>
		<category><![CDATA[CNN]]></category>
		<category><![CDATA[Nick Park]]></category>
		<category><![CDATA[online papers]]></category>
		<category><![CDATA[online publications]]></category>
		<category><![CDATA[Pixar]]></category>
		<category><![CDATA[Star-telegram]]></category>
		<category><![CDATA[the Star]]></category>
		<category><![CDATA[web site try]]></category>

		<guid isPermaLink="false">http://banapana.troped.com/?p=179</guid>
		<description><![CDATA[I&#8217;m gonna&#8217; pick on this guy for two reasons. One, his web site has some UI issues. Two, he&#8217;s picking on Pixar&#8217;s new film, Cars. Christopher Kelly, the movie critic at the Star-telegram has decided that computer animation is a forumla and that he&#8217;s had enough. [Note: The review that this link originally went to [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m gonna&#8217; pick on this guy for two reasons.  One, his web site has some UI issues.  Two, he&#8217;s picking on Pixar&#8217;s new film, Cars.  Christopher Kelly, the movie critic at the Star-telegram has decided that computer animation is a forumla and that he&#8217;s <del datetime="2008-09-14T00:41:53+00:00">had enough</del>. [<em>Note: The review that this link originally went to is down. Strangely enough, the least of previous columns on Christopher Kelly's profile page <a href="http://www.star-telegram.com/129/">is surprisingly brief</a>.</em>]</p>

<p><span id="more-179"></span></p>

<p>First thing&#8217;s first.  The Star-telegram of what?  Where?  I&#8217;ve pointed this out a million times, folks: when building a web site try to keep in mind that your audience is not omniscient.  They don&#8217;t know where you live, what paper you write for, or most importantly when you wrote something.  Now, of course, none of this is Mr. Kelly&#8217;s fault!  This Star-telegram of [insert city name] is pretty typical of a lot of online papers that are starting to look positively ancient for their lack of understanding about both CSS and their inability to think outside of a box.  I&#8217;ve just gotten to the point where when I reference another web site, it&#8217;s impossible for me not to point out the really obvious mistakes.  At least this site puts &#8220;posted on&#8221; dates on the page.  A lot of these little newspaper sites don&#8217;t even realize that&#8217;s important.  But, before I quit the nit-picking, one more thing.  Right alongside the article is a list of &#8220;related links.&#8221;  I cannot understand what part of the concept of the hyperlink newspapers and other online publications (CNN is the worst) don&#8217;t understand.  They must seriously be worried that their content is so useless, so banal, that if they put a hypertext link in the middle of the column we will just click away.  And they&#8217;re probably right.  But that&#8217;s no excuse not to use the medium properly.</p>

<p>On to the review!  To an extent, he&#8217;s right.  A lot of computer animated film has taken on the rather droll task of portraying something odd but realistically and have forgotten one of the major tenets of cartooning: cartoons can do things that real people and things cannot.  Of course, with special effects that line gets blurred every day.  Bugs still has the upper hand though when it comes to <a href="http://www.archive.org/details/merry_melodies_falling_hare">stopping a crashing plane because it ran out of fuel</a>.  I&#8217;d really like to know where the surreal comedies like Bugs and Ren and Stimpy are.</p>

<p>Still though, one thing Pixar understands a lot more than the also-rans (yes, Shrek included) is style.  Pixar is the Disney of computer animation and if you look at Disney characters you are going to see a lot of uniformity in style.  Their eyes are the same; their body types are the same.  Even the older movies&#8217; rotoscopic animation was all the same.  Pixar, even throughout major technological shifts has maintained a Pixar-look and I think a certain amount of that is perfectly fine.  Nobody would cut down <a href="http://www.aardman.com/">Nick Park</a> for looking &#8220;too Nick Park.&#8221;</p>

<p>In fact, what bothers me about the also-rans (Shrek, Ice Age, Antz, Sharks Tale) is how blobular and generic they all look.  There&#8217;s no personality to the character design&#8212;or it&#8217;s very diluted at any rate.  Pixar established it&#8217;s look way before Toy Story if you have a look at their shorts and they have some right to look shiny and plastic-y because they&#8217;ve been doing computer animation for so long.  The others have no excuse other than their lack of talent&#8212;that and their <a href="http://wired-vig.wired.com/wired/archive/13.06/dreamworks.html?pg=1&amp;topic=dreamworks&amp;topic_set=">driving motivation</a> seems to be crapping out as many as they can for the money.  I would trust a guy like Crapzenberg [Katzenberg, Dreakworks Animation Chief drollmaker] to do exactly that.  Anyone who let himself get quoted as saying, &#8220;&#8216;It&#8217;s great,&#8217; Katzenberg says, &#8216;but what I think you need to do is have her kick him in the nuts.&#8217;&#8221;  Wow.  I am in awe of his genius.</p>]]></content:encoded>
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		<title>Digital Paper on the Rise</title>
		<link>http://banapana.com/uncategorized/digital-paper-on-the-rise</link>
		<comments>http://banapana.com/uncategorized/digital-paper-on-the-rise#comments</comments>
		<pubDate>Wed, 19 Oct 2005 14:09:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cell phones]]></category>
		<category><![CDATA[energy savings]]></category>
		<category><![CDATA[laser printer]]></category>
		<category><![CDATA[printing]]></category>
		<category><![CDATA[real estate]]></category>
		<category><![CDATA[times less energy]]></category>
		<category><![CDATA[toxic chemicals]]></category>
		<category><![CDATA[ubiquitous computing]]></category>

		<guid isPermaLink="false">http://banapana.troped.com/?p=137</guid>
		<description><![CDATA[E Ink has made a recent announcement regarding the availability of their flexible digital paper. While I don&#8217;t believe I discussed this here at banapana, digital paper has often been the subject of lengthy late night conversations with friends in the design community. It heralds nothing short of a new age for media. Digital paper [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.eink.com/">E Ink</a> has made a <a href="http://www.eink.com/news/releases/pr87.html">recent announcement</a> regarding the availability of their flexible digital paper.  While I don&#8217;t believe I discussed this here at banapana, digital paper has <i>often</i> been the subject of lengthy late night conversations with friends in the design community.  It heralds nothing short of a new age for media.</p>

<p><span id="more-137"></span></p>

<p>Digital paper is nothing short of amazing.  E Ink explains some of specs as follows:</p>

<blockquote>&#8220;Less than 300 microns thick, the paper-white display is as thin and flexible as construction paper. With a 10.1&#8243; diagonal, the prototype achieves SVGA (600&#215;800) resolution at 100 pixels per inch and has a 10:1 contrast ratio with 4 levels of grayscale.&#8221;</blockquote>

<p>Also of note is the fact that digital paper displays use 100 times less energy than even an LCD.  What this means is that digital paper opens the door to the ubiquitous display of real-time information.  While ubiquitous computing is already mostly a reality (<a href="http://en.wikipedia.org/wiki/RFID">RFID tags</a> and <a href="http://www.guardian.co.uk/prius/partthree/story/0,14196,1322026,00.html">chips in everything</a>) the next logical step is to provide a ubiquitous display.  Digital paper doesn&#8217;t just mean cheap displays for cell phones.  It means real-time displays for advertising, billboards, wall paper, magazines and much more.</p>

<p>Some folks question the economics of this but I think they haven&#8217;t done the math. <a href="http://slashdot.org/~zymurgyboy">Zymurgyboy</a> over at <a href="slashdot.org">slashdot</a> summed the point up well:</p>

<blockquote>&#8230; It could turn out to be less expensive [than paper] in the end. Paper is only cheap up front. <b>Storing paper is what makes it expensive</b> (my emphasis added). The cost of disk space is plummeting, while the cost of real estate is rising. Not to mention, the paper making process creates some of the most toxic chemicals known to man.<br /><br />
I&#8217;d think of the TCO (Total Cost of Operation) for this the same way I do with shoes. Don&#8217;t be afraid to spend the money on better quality. They&#8217;ll last longer, you&#8217;ll comsume less, and you won&#8217;t have to replace them, nearly as frequently. A few pairs of carefully chosen, high quality shoes will save you more money than a closet full of cheap ones in the long run without sacrificing too much flexibility.</blockquote>

<p>The economic advantage couldn&#8217;t be put better.  Above all else, digital paper is the ultimate in recyclable paper and its advent will have an effect parallel to that of the general acceptance of the laser printer.  The big todo about the computer was the possibility of the paperless office, but what really happened was an explosion of printing.  While the internet was creating the instantaneous transmission of documents, displays simply hadn&#8217;t caught up with the usability of paper, hence everyone printing out their emails.  The proliferation of jokes and <a href="http://www.43folders.com/2004/09/03/introducing-the-hipster-pda/">retro PDA articles</a> say a lot about the usability of current displays and digital paper answers several of those challenges by working in bright and regular light, creating energy savings and even retaining a static image when the power is off.</p>

<p>Full color isn&#8217;t there yet and I don&#8217;t believe the refresh rate of these screens (read: animation capability) is very high but these are just engineering problems that will no doubt be solved in a few years.  But make no mistake, digital paper is a major shift toward ridding ourselves of the computing paradigm that is the box in the office.</p>

<p>Technorati tags: <a rel="tag" href="http://www.technorati.com/tag/digital+paper">digital paper</a>, <a rel="tag" href="http://www.technorati.com/tag/ubiquitous+computing">ubiquitous computing</a>, <a rel="tag" href="http://www.technorati.com/tag/media">media</a>, <a rel="tag" href="http://www.technorati.com/tag/e-ink">E-ink</a></p>]]></content:encoded>
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		</item>
		<item>
		<title>Too Much TV Think in Banner Ads</title>
		<link>http://banapana.com/uncategorized/too-much-tv-think-in-banner-ads</link>
		<comments>http://banapana.com/uncategorized/too-much-tv-think-in-banner-ads#comments</comments>
		<pubDate>Fri, 29 Jul 2005 15:15:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[remote tool]]></category>

		<guid isPermaLink="false">http://banapana.troped.com/?p=111</guid>
		<description><![CDATA[So you&#8217;re designing a banner ad for your web site. What clever idea could you come up that would catch someone&#8217;s attenton? Or better yet, what completely annoying, jumpy animation techniques could you use to force people to look at your ad? How about you did none of the above and instead created a remote [...]]]></description>
			<content:encoded><![CDATA[<p>So you&#8217;re designing a banner ad for your web site.  What clever idea could you come up that would catch someone&#8217;s attenton?  Or better yet, what completely annoying, jumpy animation techniques could you use to force people to look at your ad?  How about you did none of the above and instead created a remote tool?
<span id="more-111"></span>
Monster.com has it right with their series of ads. Almost.  Yes, what better way to get traffic to your site than incorporate a tool from your site right into your banners?  But why assume the arrogant position that your tool/ad is important enough to take someone away from what they&#8217;re really there to look at.  I mean, the ad&#8217;s in Flash right?  The response from the tool should be incorporated right into the ad.  The user should have to go anywhere.  My gut feeling is that if an ad were truly useful to the user it would generate quite a bit of good will &#8212; you know, the kind Google has because they&#8217;re so considerate of their users.</p>]]></content:encoded>
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