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	<title>Banapana &#187; countries technology</title>
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		<title>Video Games for Children Everywhere</title>
		<link>http://banapana.com/uncategorized/video-games-for-children-everywhere</link>
		<comments>http://banapana.com/uncategorized/video-games-for-children-everywhere#comments</comments>
		<pubDate>Thu, 07 Apr 2005 14:33:15 +0000</pubDate>
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				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cell phones]]></category>
		<category><![CDATA[countries technology]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[pre-loaded educational tools]]></category>
		<category><![CDATA[serious computing platform]]></category>
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		<guid isPermaLink="false">http://banapana.troped.com/?p=84</guid>
		<description><![CDATA[As usual today it wasn&#8217;t so much one article in particular that caught my eye but rather the overlap that existed between several. MIT has gotten serious about building a $100 laptop for kids. But kids don&#8217;t want laptops, they want video game machines &#8212; especially portable ones. MIT&#8217;s whole point is that the computer [...]]]></description>
			<content:encoded><![CDATA[<p>As usual today it wasn&#8217;t so much one article in particular that caught my eye but rather the overlap that existed between several.  MIT has <a href="http://wired-vig.wired.com/wired/archive/13.04/view.html?pg=2">gotten serious</a> about building a $100 laptop for kids.  But kids don&#8217;t want laptops, they want <a href="http://www.us.playstation.com/psp.aspx">video game machines</a> &#8212; especially portable ones.
<span id="more-84"></span>
MIT&#8217;s whole point is that the computer is the perfect tool to &#8220;learn how to learn&#8221;.  With thousands of texts online, information and all kinds of multimedia, it just seems obvious that getting cheap laptops to poorer children all over the world would be a fantastic way to create innovation and give a greater education to those less fortunate.  I don&#8217;t disagree with this goal.  Hardly.  I think it&#8217;s an <i>imperative</i>.  Giving children of Third World countries technology will least begin to close the gap between economies the world over and improve life for everyone.</p>

<p>I just think MIT has its form-factor wrong.  The PSP is a great example of a computer that is lightweight, portable, rechargeable, rugged and maybe most importantly of all: engaging.  It&#8217;s not <a href="http://www.wired.com/news/games/0,2101,67151,00.html">just a video game machine</a> either.  With wifi and a web connection, virtually anyone, anywhere can engage.  In fact, I think the PSP has <i>another</i> going for it besides having a better form-factor and being a serious computing platform: you don&#8217;t have to know how to read to use it.  I&#8217;ve played more than my share of games in Japanese though I don&#8217;t read a word of it.  You can still figure it out.  Video games, for all their entertainment value, are still at the height of the usability curve.</p>

<p>It doesn&#8217;t take much imagination to imagine the kinds of educational video games that are possible for such a device.  There aren&#8217;t a lot for the PSP just yet and frankly I think we&#8217;ve only begun to take the idea of the educational game to the level it could be taken.</p>

<p>Oh yeah.  The PSP is $250.  Sell them in bulk units of 1 million (as MIT plans to do with their laptop) with pre-loaded educational tools to governments and educational organizations and you could easily reach the $100 mark.  I say give the kids what they want. Give them portable game machines!</p>

<p><i>P.S.  If your only protest is &#8220;There&#8217;s no keyboard!&#8221; then I should like to point out that teenage girls in Europe are quite capable of typing on their cell phones.  Kids learn quick.</i></p>
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